Dangerous Dave

Level 2, does anyone where PCR comes from?

Level 2, does anyone where PCR comes from?
Link to this screenshot:
Clyde, Dave's nemesis
Clyde, Dave's nemesis
John Romero originally created Dangerous Dave for the Apple II, because he was a huge fan of Super Mario Bros. Many elements from the Mario games are noticable, such as the secret levels, the level design and the jumping.

After playing Dave for a bit you might wonder how the hell John got the ideas for the monsters, upside-down trees, the gun and the jetpack. Using a technique called page-flipping he created a smooth running game on the very slow Apple II. This meant that at any one time, one image is actively being displayed by the monitor, while the another background image is being drawn.

Another trick John Romero used was playing random game data through the Apple's speaker to create an explosion sound! Lot's of difficult routines for such a simple game.

All screenshots for Dangerous Dave:

thumbnail Dangerous Dave Intro screen
Dangerous Dave
Dangerous Dave Intro screen
thumbnail Level 2, does anyone where PCR comes from?
Dangerous Dave
Level 2, does anyone where PCR comes from?
thumbnail Level 3: Stupid angry spiders..
Dangerous Dave
Level 3: Stupid angry spiders..
thumbnail Level 5: A nice outside level
Dangerous Dave
Level 5: A nice outside level
thumbnail Level 4: Weird water that doesn't obey gravity laws
Dangerous Dave
Level 4: Weird water that doesn't obey gravity laws
thumbnail Level 7: Ufo's and the JETPACK!
Dangerous Dave
Level 7: Ufo's and the JETPACK!
thumbnail Warp zone!!!
Dangerous Dave
Warp zone!!!
thumbnail The secret warp zone level
Dangerous Dave
The secret warp zone level
thumbnail Level 10: The last and most difficult level
Dangerous Dave
Level 10: The last and most difficult level
thumbnail Congratulations! You made it through all the perilous areas in Clyde's hideout!
Dangerous Dave
Congratulations! You made it through all the perilous a...


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