
Rotoscoping David
This classic game features the best animation ever seen when it came out. Jordan Mechner used a technique called rotoscopy to create the smooth animation seen in this game. He studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right.
The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game.
Here is a comparison between the EGA and the VGA graphics.
All screenshots for Prince of Persia:
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